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Unreal Engine C++ API Reference > Runtime > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ParticleEmitterInstances.h |
Include | #include "ParticleEmitterInstances.h" |
Syntax
struct FLODBurstFired
Variables
Type | Name | Description | |
---|---|---|---|
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TArray< bool > | Fired |