Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FKSphereElem
Description
Finds the closest point on the shape given a world position. Input and output are given in world space
| Name | GetClosestPointAndNormal |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/SphereElem.h |
| Include Path | #include "PhysicsEngine/SphereElem.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/BodySetup.cpp |
float GetClosestPointAndNormal
(
const FVector & WorldPosition,
const FTransform & BodyToWorldTM,
FVector & ClosestWorldPosition,
FVector & Normal
) const
The distance between WorldPosition and the shape. 0 indicates WorldPosition is inside the shape.
Parameters
| Name | Remarks |
|---|---|
| WorldPosition | The point we are trying to get close to |
| BodyToWorldTM | The transform to convert BodySetup into world space |
| ClosestWorldPosition | The closest point on the shape in world space |
| Normal | The normal of the feature associated with ClosestWorldPosition. |