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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FKSphereElem
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void DrawElemWire
(
FPrimitiveDrawInterface* PDI, |
PhysicsEngine/SphereElem.h | ||
void DrawElemWire
(
FPrimitiveDrawInterface* PDI, |
PhysicsEngine/SphereElem.h |
DrawElemWire(class FPrimitiveDrawInterface *, const FTransform &, float, const FColor)
| Name | DrawElemWire |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/SphereElem.h |
| Include Path | #include "PhysicsEngine/SphereElem.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysDrawing.cpp |
virtual void DrawElemWire
(
class FPrimitiveDrawInterface * PDI,
const FTransform & ElemTM,
float Scale,
const FColor Color
) const
DrawElemWire(class FPrimitiveDrawInterface *, const FTransform &, const FVector &, const FColor)
| Name | DrawElemWire |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/SphereElem.h |
| Include Path | #include "PhysicsEngine/SphereElem.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysDrawing.cpp |
void DrawElemWire
(
class FPrimitiveDrawInterface * PDI,
const FTransform & ElemTM,
const FVector & Scale3D,
const FColor Color
) const