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A bone: an orientation, and a position, all relative to their parent.
| Name | FJointPos |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshLODImporterData.h |
| Include Path | #include "Rendering/SkeletalMeshLODImporterData.h" |
Syntax
struct FJointPos
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Length | float | For collision testing / debug drawing... | Rendering/SkeletalMeshLODImporterData.h | |
| Transform | ::FTransform3f | Rendering/SkeletalMeshLODImporterData.h | ||
| XSize | float | Rendering/SkeletalMeshLODImporterData.h | ||
| YSize | float | Rendering/SkeletalMeshLODImporterData.h | ||
| ZSize | float | Rendering/SkeletalMeshLODImporterData.h |