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API > API/Runtime > API/Runtime/Engine
| Name | FInterpolationParameter |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/BlendSpace.h |
| Include Path | #include "Animation/BlendSpace.h" |
Syntax
USTRUCT ()
struct FInterpolationParameter
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DampingRatio | float | Damping ratio - only used when the type is set to SpringDamper. | Animation/BlendSpace.h |
|
| InterpolationTime | float | Smoothing Time used to move smoothly across the blendpsace from the current parameters to the target parameters. | Animation/BlendSpace.h |
|
| InterpolationType | TEnumAsByte< EFilterInterpolationType > | Type of smoothing used for filtering the input value to decide how to get to target. | Animation/BlendSpace.h |
|
| MaxSpeed | float | Maximum speed, in real units. | Animation/BlendSpace.h |
|