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| Name | FInterpControlPoint |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/InterpToMovementComponent.h |
| Include Path | #include "Components/InterpToMovementComponent.h" |
Syntax
USTRUCT (BlueprintType )
struct FInterpControlPoint
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Components/InterpToMovementComponent.h | |||
FInterpControlPoint
(
FVector InPosition, |
Components/InterpToMovementComponent.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bPositionIsRelative | bool | Is the location relative to the root components initial location. | Components/InterpToMovementComponent.h |
|
| DistanceToNext | float | Components/InterpToMovementComponent.h | ||
| Percentage | float | Components/InterpToMovementComponent.h | ||
| PositionControlPoint | FVector | The position of the point. | Components/InterpToMovementComponent.h |
|
| StartTime | float | Components/InterpToMovementComponent.h |