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Struct encapsulating settings for interior areas.
| Name | FInteriorSettings |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Sound/AudioVolume.h |
| Include Path | #include "Sound/AudioVolume.h" |
Syntax
USTRUCT (BlueprintType )
struct FInteriorSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FInteriorSettings() |
Sound/AudioVolume.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsWorldSettings | bool | Whether these interior settings are the default values for the world. | Sound/AudioVolume.h | |
| ExteriorLPF | float | The desired LPF frequency cutoff in hertz of sounds outside the volume when the player is inside the volume. | Sound/AudioVolume.h |
|
| ExteriorLPFTime | float | The time over which to interpolate from the current LPF to the desired LPF of sounds outside the volume when the player enters the volume. | Sound/AudioVolume.h |
|
| ExteriorTime | float | The time over which to interpolate from the current volume to the desired volume of sounds outside the volume when the player enters the volume. | Sound/AudioVolume.h |
|
| ExteriorVolume | float | The desired volume of sounds outside the volume when the player is inside the volume. | Sound/AudioVolume.h |
|
| InteriorLPF | float | The desired LPF frequency cutoff in hertz of sounds inside the volume when the player is outside the volume. | Sound/AudioVolume.h |
|
| InteriorLPFTime | float | The time over which to interpolate from the current LPF to the desired LPF of sounds inside the volume when the player exits the volume. | Sound/AudioVolume.h |
|
| InteriorTime | float | The time over which to interpolate from the current volume to the desired volume of sounds inside the volume when the player exits the volume. | Sound/AudioVolume.h |
|
| InteriorVolume | float | The desired volume of sounds inside the volume when the player is outside the volume. | Sound/AudioVolume.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void PostSerialize
(
const FArchive& Ar |
Sound/AudioVolume.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
const FInteriorSettings& Other |
Sound/AudioVolume.h | ||
bool operator==
(
const FInteriorSettings& Other |
Sound/AudioVolume.h |