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API > API/Runtime > API/Runtime/Engine
| Name | FInstancingUserData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/InstancedStaticMesh.h |
| Include Path | #include "Engine/InstancedStaticMesh.h" |
Syntax
struct FInstancingUserData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AverageInstancesScale | FVector | Engine/InstancedStaticMesh.h | ||
| bRenderSelected | bool | Engine/InstancedStaticMesh.h | ||
| bRenderUnselected | bool | Engine/InstancedStaticMesh.h | ||
| EndCullDistance | int32 | Engine/InstancedStaticMesh.h | ||
| InstancingOffset | FVector | Engine/InstancedStaticMesh.h | ||
| LODDistanceScale | float | Engine/InstancedStaticMesh.h | ||
| MeshRenderData | FStaticMeshRenderData * | Engine/InstancedStaticMesh.h | ||
| MinDrawDistance | int32 | Engine/InstancedStaticMesh.h | ||
| MinLOD | int32 | Engine/InstancedStaticMesh.h | ||
| RenderData | FInstancedStaticMeshRenderData * | Engine/InstancedStaticMesh.h | ||
| StartCullDistance | int32 | Engine/InstancedStaticMesh.h |