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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FInstancedStaticMeshSceneProxy
Description
Returns whether this proxy should be considered a "detail mesh". Detail meshes are distance culled even if distance culling is normally disabled for the view. (e.g. in editor)
Virtual Inheritance
- FPrimitiveSceneProxy::IsDetailMesh → FInstancedStaticMeshSceneProxy::IsDetailMesh
| Name | IsDetailMesh |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/InstancedStaticMesh.h |
| Include Path | #include "Engine/InstancedStaticMesh.h" |
virtual bool IsDetailMesh() const