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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FInstancedStaticMeshSceneProxy
Description
Returns the instance radius to use for per instance GPU LOD calculation. Returns 0.f if GPU LOD isn't enabled on the primitive.
Virtual Inheritance
- FPrimitiveSceneProxy::GetGpuLodInstanceRadius → FInstancedStaticMeshSceneProxy::GetGpuLodInstanceRadius
| Name | GetGpuLodInstanceRadius |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/InstancedStaticMesh.h |
| Include Path | #include "Engine/InstancedStaticMesh.h" |
| Source | /Engine/Source/Runtime/Engine/Private/InstancedStaticMesh.cpp |
virtual float GetGpuLodInstanceRadius() const