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Used to store lightmap data during RerunConstructionScripts
| Name | FInstancedStaticMeshLightMapInstanceData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/InstancedStaticMeshComponent.h |
| Include Path | #include "Components/InstancedStaticMeshComponent.h" |
Syntax
USTRUCT ()
struct FInstancedStaticMeshLightMapInstanceData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MapBuildDataIds | TArray< FGuid > | Guid from LODData | Components/InstancedStaticMeshComponent.h | |
| Transform | FTransform | Transform of component | Components/InstancedStaticMeshComponent.h |