Navigation
API > API/Runtime > API/Runtime/Engine
Helper class used to preserve state across blueprint re-instancing
| Name | FInstancedSkinnedMeshComponentInstanceData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/InstancedSkinnedMeshComponent.h |
| Include Path | #include "Components/InstancedSkinnedMeshComponent.h" |
Syntax
USTRUCT ()
struct FInstancedSkinnedMeshComponentInstanceData : public FSceneComponentInstanceData
Inheritance Hierarchy
- FInstanceCacheDataBase → FActorComponentInstanceData → FSceneComponentInstanceData → FInstancedSkinnedMeshComponentInstanceData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Components/InstancedSkinnedMeshComponent.h | |||
FInstancedSkinnedMeshComponentInstanceData
(
const UInstancedSkinnedMeshComponent* InComponent |
Components/InstancedSkinnedMeshComponent.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FInstancedSkinnedMeshComponentInstanceData() |
Components/InstancedSkinnedMeshComponent.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bHasPerInstanceHitProxies | bool | Components/InstancedSkinnedMeshComponent.h | ||
| bIsInstanceDataGPUOnly | bool | Components/InstancedSkinnedMeshComponent.h | ||
| InstanceData | TArray< FSkinnedMeshInstanceData > | Components/InstancedSkinnedMeshComponent.h | ||
| NumInstancesGPUOnly | int32 | Components/InstancedSkinnedMeshComponent.h | ||
| PrimitiveBoundsOverride | FBox | Components/InstancedSkinnedMeshComponent.h | ||
| SelectedInstances | TBitArray | Components/InstancedSkinnedMeshComponent.h | ||
| SkinnedAsset | TObjectPtr< USkinnedAsset > | Components/InstancedSkinnedMeshComponent.h |
Functions
Public
Overridden from FActorComponentInstanceData
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ApplyToComponent
(
UActorComponent* Component, |
Applies this component instance data to the supplied component | Components/InstancedSkinnedMeshComponent.h | |
virtual bool ContainsData() |
Determines if any instance data was actually saved. | Components/InstancedSkinnedMeshComponent.h |
Overridden from FInstanceCacheDataBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AddReferencedObjects
(
FReferenceCollector& Collector |
Components/InstancedSkinnedMeshComponent.h |