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Helper class used to share implementation for different InstancedSkinnedMeshComponent types
| Name | FInstancedSkinnedMeshComponentHelper |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/InstancedSkinnedMeshComponentHelper.h |
| Include Path | #include "InstancedSkinnedMeshComponentHelper.h" |
Syntax
class FInstancedSkinnedMeshComponentHelper
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FBoxSphereBounds CalcBounds
(
const T& InComponent, |
InstancedSkinnedMeshComponentHelper.h | ||
static FSkeletalMeshObject * CreateMeshObject
(
const T& InComponent, |
InstancedSkinnedMeshComponentHelper.h | ||
static FPrimitiveSceneProxy * CreateSceneProxy
(
const T& InComponent, |
InstancedSkinnedMeshComponentHelper.h | ||
static FInstanceDataManagerSourceDataDesc GetComponentDesc
(
T& InComponent, |
InstancedSkinnedMeshComponentHelper.h | ||
static bool IsEnabled
(
const T& InComponent |
InstancedSkinnedMeshComponentHelper.h |