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API > API/Runtime > API/Runtime/Engine
| Name | FInstanceSceneShaderData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/InstanceUniformShaderParameters.h |
| Include Path | #include "InstanceUniformShaderParameters.h" |
Syntax
struct FInstanceSceneShaderData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FInstanceSceneShaderData() |
InstanceUniformShaderParameters.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| CompressedTransformDataStrideInFloat4s | uint32 | Must match GetInstanceSceneData() in SceneData.ush Allocate the max Float4s usage when compressed transform is used. | InstanceUniformShaderParameters.h |
| UnCompressedTransformDataStrideInFloat4s | uint32 | InstanceUniformShaderParameters.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Data | TStaticArray< FVector4f, UnCompressedTransformDataStrideInFloat4s > | InstanceUniformShaderParameters.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Build
(
uint32 PrimitiveId, |
InstanceUniformShaderParameters.h | ||
void Build
(
uint32 PrimitiveId, |
InstanceUniformShaderParameters.h | ||
void BuildInternal
(
uint32 PrimitiveId, |
InstanceUniformShaderParameters.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static uint32 GetDataStrideInFloat4s() |
InstanceUniformShaderParameters.h | ||
static uint32 GetEffectiveNumBytes() |
InstanceUniformShaderParameters.h | ||
static bool SupportsCompressedTransforms() |
InstanceUniformShaderParameters.h |