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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FInstanceSceneDataBuffers
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/InstanceDataSceneProxy.h |
| Include | #include "InstanceDataSceneProxy.h" |
Syntax
struct FWriteView
Variables
| Type | Name | Description | |
|---|---|---|---|
| FInstanceSceneDataBuffers::FAccessTag | AccessTag | ||
| FInstanceDataFlags & | Flags | ||
| TArray< float > & | InstanceCustomData | ||
| TArray< uint32 > & | InstanceEditorData | ||
| TArray< uint32 > & | InstanceHierarchyOffset | ||
| TArray< FVector4f > & | InstanceLightShadowUVBias | ||
| TArray< FRenderBounds, TInlineAllocator< 1 > > & | InstanceLocalBounds | ||
| TArray< FVector4f > & | InstancePayloadExtension | ||
| TArray< float > & | InstanceRandomIDs | ||
| TArray< FRenderTransform > & | InstanceToPrimitiveRelative | ||
| int32 & | NumCustomDataFloats | ||
| TArray< FRenderTransform > & | PrevInstanceToPrimitiveRelative | ||
| FRenderTransform & | PrimitiveToRelativeWorld | ||
| FVector & | PrimitiveWorldSpaceOffset | ||
| TBitArray & | SelectedInstances | ||
| TBitArray & | VisibleInstances |