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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FInstanceSceneDataBuffers
| Name | FReadView |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/InstanceDataSceneProxy.h |
| Include Path | #include "InstanceDataSceneProxy.h" |
Syntax
struct FReadView
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bInstanceDataIsGPUOnly | bool | InstanceDataSceneProxy.h | ||
| Flags | FInstanceDataFlags | InstanceDataSceneProxy.h | ||
| InstanceCustomData | const TArray< float > & | InstanceDataSceneProxy.h | ||
| InstanceEditorData | const TArray< uint32 > & | InstanceDataSceneProxy.h | ||
| InstanceHierarchyOffset | const TArray< uint32 > & | InstanceDataSceneProxy.h | ||
| InstanceLightShadowUVBias | const TArray< FVector4f > & | InstanceDataSceneProxy.h | ||
| InstanceLocalBounds | const TArray< FRenderBounds > & | InstanceDataSceneProxy.h | ||
| InstancePayloadExtension | const TArray< FVector4f > & | InstanceDataSceneProxy.h | ||
| InstanceRandomIDs | const TArray< float > & | InstanceDataSceneProxy.h | ||
| InstanceSkinningData | const TArray< uint32 > & | InstanceDataSceneProxy.h | ||
| InstanceToPrimitiveRelative | const TArray< FRenderTransform > & | InstanceDataSceneProxy.h | ||
| NumCustomDataFloats | int32 | InstanceDataSceneProxy.h | ||
| NumInstancesGPUOnly | int32 | InstanceDataSceneProxy.h | ||
| PrevInstanceToPrimitiveRelative | const TArray< FRenderTransform > & | InstanceDataSceneProxy.h | ||
| PrimitiveToRelativeWorld | const FRenderTransform & | InstanceDataSceneProxy.h | ||
| PrimitiveWorldSpaceOffset | const FVector & | InstanceDataSceneProxy.h | ||
| SelectedInstances | const TBitArray & | InstanceDataSceneProxy.h | ||
| VisibleInstances | const TBitArray & | InstanceDataSceneProxy.h |