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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FInstanceSceneDataBuffers
| Name | FCurrentWriterTag |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/InstanceDataSceneProxy.h |
| Include Path | #include "InstanceDataSceneProxy.h" |
Syntax
struct FCurrentWriterTag
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| InstanceDataSceneProxy.h | |||
FCurrentWriterTag
(
FCurrentWriterTag&& Other |
InstanceDataSceneProxy.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Value | std::atomic< uint32 > | InstanceDataSceneProxy.h |