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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FInstanceSceneDataBuffers
| Name | FCompressedSpatialHashItem |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/InstanceDataSceneProxy.h |
| Include Path | #include "InstanceDataSceneProxy.h" |
Syntax
struct FCompressedSpatialHashItem
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Location | RenderingSpatialHash::FLocation64 | TODO: compress the location - store delta to primitive loc for example. | InstanceDataSceneProxy.h | |
| NumInstances | int32 | InstanceDataSceneProxy.h |