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API > API/Runtime > API/Runtime/Engine
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/InstanceUniformShaderParameters.h |
| Include | #include "InstanceUniformShaderParameters.h" |
Syntax
struct FInstanceSceneData
Variables
| Type | Name | Description | |
|---|---|---|---|
| FRenderTransform | LocalToPrimitive |
Functions
| Type | Name | Description | |
|---|---|---|---|
| FRenderTransform | ComputeLocalToWorld
(
const FRenderTransform& PrimitiveToWorld |
Should always use this accessor so shearing is properly removed from the concatenated transform. |