Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FInstanceSceneData
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/InstanceUniformShaderParameters.h |
| Include | #include "InstanceUniformShaderParameters.h" |
FRenderTransform ComputeLocalToWorld
&40;
const FRenderTransform & PrimitiveToWorld
&41; const
Remarks
Should always use this accessor so shearing is properly removed from the concatenated transform.