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API > API/Runtime > API/Runtime/Engine
| Name | FInstanceSceneData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/InstanceUniformShaderParameters.h |
| Include Path | #include "InstanceUniformShaderParameters.h" |
Syntax
struct FInstanceSceneData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| LocalToPrimitive | FRenderTransform | InstanceUniformShaderParameters.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRenderTransform ComputeLocalToWorld
(
const FRenderTransform& PrimitiveToWorld |
Should always use this accessor so shearing is properly removed from the concatenated transform. | InstanceUniformShaderParameters.h |