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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FInstanceIdIndexMap
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void RebuildFromIndexToIdMap
(
int32 MaxInstanceId |
InstanceDataSceneProxy.h | ||
void RebuildFromIndexToIdMap
(
TArray< FPrimitiveInstanceId >&& InIndexToIdMap, |
InstanceDataSceneProxy.h |
RebuildFromIndexToIdMap(int32)
| Name | RebuildFromIndexToIdMap |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/InstanceDataSceneProxy.h |
| Include Path | #include "InstanceDataSceneProxy.h" |
| Source | /Engine/Source/Runtime/Engine/Private/InstanceDataSceneProxy.cpp |
void RebuildFromIndexToIdMap
(
int32 MaxInstanceId
)
RebuildFromIndexToIdMap(TArray< FPrimitiveInstanceId > &&, int32)
| Name | RebuildFromIndexToIdMap |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/InstanceDataSceneProxy.h |
| Include Path | #include "InstanceDataSceneProxy.h" |
| Source | /Engine/Source/Runtime/Engine/Private/InstanceDataSceneProxy.cpp |
void RebuildFromIndexToIdMap
(
TArray < FPrimitiveInstanceId > && InIndexToIdMap,
int32 MaxInstanceId
)