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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FInstanceDynamicData
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/InstanceUniformShaderParameters.h |
| Include | #include "InstanceUniformShaderParameters.h" |
FRenderTransform ComputePrevLocalToWorld
&40;
const FRenderTransform & PrevPrimitiveToWorld
&41; const
Remarks
Should always use this accessor so shearing is properly removed from the concatenated transform.