Navigation
API > API/Runtime > API/Runtime/Engine
| Name | FInstanceDynamicData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/InstanceUniformShaderParameters.h |
| Include Path | #include "InstanceUniformShaderParameters.h" |
Syntax
struct FInstanceDynamicData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PrevLocalToPrimitive | FRenderTransform | InstanceUniformShaderParameters.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRenderTransform ComputePrevLocalToWorld
(
const FRenderTransform& PrevPrimitiveToWorld |
Should always use this accessor so shearing is properly removed from the concatenated transform. | InstanceUniformShaderParameters.h |