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API > API/Runtime > API/Runtime/Engine
| Name | FInstanceDataUpdateTaskInfo |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/InstanceDataSceneProxy.h |
| Include Path | #include "InstanceDataSceneProxy.h" |
Syntax
class FInstanceDataUpdateTaskInfo
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| InstanceDataBufferHeader | FInstanceDataBufferHeader | InstanceDataSceneProxy.h | ||
| UpdateTaskHandle | UE::Tasks::FTask | InstanceDataSceneProxy.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FInstanceDataBufferHeader & GetHeader () |
The header is always available, and so does not cause a sync. | InstanceDataSceneProxy.h | |
void WaitForUpdateCompletion() |
Must call this before accessing the majority of the data in the instance data buffers. | InstanceDataSceneProxy.h |