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Header data for the instance data buffer that might be produced early (before the heavy lifting of a data update) to move the main sync point back & off the render thread.
| Name | FInstanceDataBufferHeader |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/InstanceDataTypes.h |
| Include Path | #include "InstanceDataTypes.h" |
Syntax
struct FInstanceDataBufferHeader
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| SinglePrimitiveHeader | const FInstanceDataBufferHeader | InstanceDataTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bInstanceDataIsGPUOnly | bool | InstanceDataTypes.h | ||
| Flags | FInstanceDataFlags | InstanceDataTypes.h | ||
| NumInstances | int32 | InstanceDataTypes.h | ||
| PayloadDataStride | uint32 | InstanceDataTypes.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FInstanceDataBufferHeader& Other |
InstanceDataTypes.h |