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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FInstanceCacheDataBase
- FInstanceCacheDataBase::AddReferencedObjects()
- FActorComponentInstanceData::AddReferencedObjects()
- FChildActorComponentInstanceData::AddReferencedObjects()
- FInstancedStaticMeshComponentInstanceData::AddReferencedObjects()
- FPrimitiveComponentInstanceData::AddReferencedObjects()
- FStaticMeshComponentInstanceData::AddReferencedObjects()
- FSceneComponentInstanceData::AddReferencedObjects()
- FChildActorComponentInstanceData::AddReferencedObjects()
- FInstancedStaticMeshComponentInstanceData::AddReferencedObjects()
- FPrimitiveComponentInstanceData::AddReferencedObjects()
- FStaticMeshComponentInstanceData::AddReferencedObjects()
- FStaticMeshComponentInstanceData::AddReferencedObjects()
- FStaticMeshComponentInstanceData::AddReferencedObjects()
- FChildActorComponentInstanceData::AddReferencedObjects()
- FInstancedStaticMeshComponentInstanceData::AddReferencedObjects()
- FPrimitiveComponentInstanceData::AddReferencedObjects()
- FStaticMeshComponentInstanceData::AddReferencedObjects()
- FSceneComponentInstanceData::AddReferencedObjects()
- FChildActorComponentInstanceData::AddReferencedObjects()
- FInstancedStaticMeshComponentInstanceData::AddReferencedObjects()
- FPrimitiveComponentInstanceData::AddReferencedObjects()
- FStaticMeshComponentInstanceData::AddReferencedObjects()
- FStaticMeshComponentInstanceData::AddReferencedObjects()
- FStaticMeshComponentInstanceData::AddReferencedObjects()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/ComponentInstanceDataCache.h |
| Include | #include "ComponentInstanceDataCache.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ComponentInstanceDataCache.cpp |
virtual void AddReferencedObjects
(
FReferenceCollector & Collector
)