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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FInputScaleBiasClampState
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
float ApplyTo
(
const FInputScaleBiasClampConstants& InConstants, |
Apply but dont modify InterpolatedResult. | Animation/InputScaleBias.h | |
float ApplyTo
(
const FInputScaleBiasClampConstants& InConstants, |
Apply scale, bias, and clamp to value. | Animation/InputScaleBias.h |
ApplyTo(const FInputScaleBiasClampConstants &, float)
Description
Apply but dont modify InterpolatedResult.
| Name | ApplyTo |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/InputScaleBias.h |
| Include Path | #include "Animation/InputScaleBias.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/InputScaleBias.cpp |
float ApplyTo
(
const FInputScaleBiasClampConstants & InConstants,
float Value
) const
ApplyTo(const FInputScaleBiasClampConstants &, float, float)
Description
Apply scale, bias, and clamp to value.
| Name | ApplyTo |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/InputScaleBias.h |
| Include Path | #include "Animation/InputScaleBias.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/InputScaleBias.cpp |
float ApplyTo
(
const FInputScaleBiasClampConstants & InConstants,
float Value,
float InDeltaTime
)