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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FInputDevicePropertyHandle
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| GameFramework/InputDevicePropertyHandle.h | |||
FInputDevicePropertyHandle
(
uint32 InternalID |
Private constructor because we don't want any other users to make a valid device property handle. | GameFramework/InputDevicePropertyHandle.h |
FInputDevicePropertyHandle()
| Name | FInputDevicePropertyHandle |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/InputDevicePropertyHandle.h |
| Include Path | #include "GameFramework/InputDevicePropertyHandle.h" |
| Source | /Engine/Source/Runtime/Engine/Private/GameFramework/InputDevicePropertyHandle.cpp |
FInputDevicePropertyHandle()
FInputDevicePropertyHandle(uint32)
Description
Private constructor because we don't want any other users to make a valid device property handle.
| Name | FInputDevicePropertyHandle |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/InputDevicePropertyHandle.h |
| Include Path | #include "GameFramework/InputDevicePropertyHandle.h" |
| Source | /Engine/Source/Runtime/Engine/Private/GameFramework/InputDevicePropertyHandle.cpp |
FInputDevicePropertyHandle
(
uint32 InternalID
)