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Configurable properties for control axes, used to transform raw input into game ready values.
| Name | FInputAxisProperties |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerInput.h |
| Include Path | #include "GameFramework/PlayerInput.h" |
Syntax
USTRUCT ()
struct FInputAxisProperties
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FInputAxisProperties() |
GameFramework/PlayerInput.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bInvert | uint8 | Inverts reported values for this axis | GameFramework/PlayerInput.h |
|
| DeadZone | float | What the dead zone of the axis is. For control axes such as analog sticks. | GameFramework/PlayerInput.h |
|
| Exponent | float | For applying curves to [0..1] axes, e.g. analog sticks | GameFramework/PlayerInput.h |
|
| Sensitivity | float | Scaling factor to multiply raw value by. | GameFramework/PlayerInput.h |
|