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Defines a mapping between an action and speech recognition
| Name | FInputActionSpeechMapping |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerInput.h |
| Include Path | #include "GameFramework/PlayerInput.h" |
Syntax
USTRUCT (BlueprintType )
struct FInputActionSpeechMapping
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| GameFramework/PlayerInput.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ActionName | FName | Friendly name of action, e.g "jump" | GameFramework/PlayerInput.h |
|
| SpeechKeyword | FName | Key to bind it to. | GameFramework/PlayerInput.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FName GetActionName() |
GameFramework/PlayerInput.h | ||
FName GetKeyName() |
GameFramework/PlayerInput.h | ||
FName GetSpeechKeyword() |
GameFramework/PlayerInput.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FName GetKeyCategory() |
GameFramework/PlayerInput.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FInputActionSpeechMapping& Other |
GameFramework/PlayerInput.h |