| ActionName |
FName |
Friendly name of action, e.g "jump" |
GameFramework/PlayerInput.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Input"
|
| bAlt |
uint8 |
True if one of the Alt keys must be down when the KeyEvent is received to be acknowledged |
GameFramework/PlayerInput.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Input"
|
| bCmd |
uint8 |
True if one of the Cmd keys must be down when the KeyEvent is received to be acknowledged |
GameFramework/PlayerInput.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Input"
|
| bCtrl |
uint8 |
True if one of the Ctrl keys must be down when the KeyEvent is received to be acknowledged |
GameFramework/PlayerInput.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Input"
|
| bShift |
uint8 |
True if one of the Shift keys must be down when the KeyEvent is received to be acknowledged |
GameFramework/PlayerInput.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Input"
|
| Key |
FKey |
Key to bind it to. |
GameFramework/PlayerInput.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Input"
|