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| Name | FInertializationCurve |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimNode_Inertialization.h |
| Include Path | #include "Animation/AnimNode_Inertialization.h" |
Syntax
struct FInertializationCurve
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Animation/AnimNode_Inertialization.h | |||
FInertializationCurve
(
const FInertializationCurve& Other |
Animation/AnimNode_Inertialization.h | ||
FInertializationCurve
(
FInertializationCurve&& Other |
Animation/AnimNode_Inertialization.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BlendedCurve | FBlendedHeapCurve | Animation/AnimNode_Inertialization.h | ||
| CurveUIDToArrayIndexLUT | TArray< uint16 > | Animation/AnimNode_Inertialization.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void InitFrom
(
const TBaseBlendedCurve< OtherAllocator >& Other |
Animation/AnimNode_Inertialization.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FInertializationCurve & operator=
(
const FInertializationCurve& Other |
Animation/AnimNode_Inertialization.h | ||
FInertializationCurve & operator=
(
FInertializationCurve&& Other |
Animation/AnimNode_Inertialization.h |