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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FImageUtils > API/Runtime/Engine/FImageUtils/ImportBufferAsTexture2D
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/ImageUtils.h |
| Include | #include "ImageUtils.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ImageUtils.cpp |
static UTexture2D * ImportBufferAsTexture2D
(
TArrayView64< const uint8 > Buffer
)
Remarks
Imports a texture a buffer and creates Texture2D from it
note this make a Transient / PlatformData only Texture (no TextureSource)