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Precomputed optimization data that descrives the spatial hashes and reordering needed.
| Name | FISMPrecomputedSpatialHashData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/InstancedStaticMesh/ISMInstanceDataSceneProxy.h |
| Include Path | #include "InstancedStaticMesh/ISMInstanceDataSceneProxy.h" |
Syntax
struct FISMPrecomputedSpatialHashData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Hashes | TArray< FInstanceSceneDataBuffers::FCompressedSpatialHashItem > | InstancedStaticMesh/ISMInstanceDataSceneProxy.h | ||
| ProxyIndexToComponentIndexRemap | TArray< int32 > | InstancedStaticMesh/ISMInstanceDataSceneProxy.h |