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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FISMInstanceUpdateChangeSet
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetInstancePrevTransforms
(
TArrayView< FMatrix > InPrevInstanceTransforms |
InstancedStaticMesh/ISMInstanceUpdateChangeSet.h | ||
void SetInstancePrevTransforms
(
TArrayView< FMatrix > InPrevInstanceTransforms, |
InstancedStaticMesh/ISMInstanceUpdateChangeSet.h |
SetInstancePrevTransforms(TArrayView< FMatrix >)
| Name | SetInstancePrevTransforms |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/InstancedStaticMesh/ISMInstanceUpdateChangeSet.h |
| Include Path | #include "InstancedStaticMesh/ISMInstanceUpdateChangeSet.h" |
| Source | /Engine/Source/Runtime/Engine/Private/InstancedStaticMesh/ISMInstanceUpdateChangeSet.cpp |
void SetInstancePrevTransforms
(
TArrayView < FMatrix > InPrevInstanceTransforms
)
SetInstancePrevTransforms(TArrayView< FMatrix >, const FVector &)
| Name | SetInstancePrevTransforms |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/InstancedStaticMesh/ISMInstanceUpdateChangeSet.h |
| Include Path | #include "InstancedStaticMesh/ISMInstanceUpdateChangeSet.h" |
| Source | /Engine/Source/Runtime/Engine/Private/InstancedStaticMesh/ISMInstanceUpdateChangeSet.cpp |
void SetInstancePrevTransforms
(
TArrayView < FMatrix > InPrevInstanceTransforms,
const FVector & Offset
)