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Represents one component instance with a mapping back to the Client instance. The should be a 1 to 1 relationship between those and the actual Component instances. (equal count)
| Name | FISMComponentInstance |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/ISMPartition/ISMComponentData.h |
| Include Path | #include "ISMPartition/ISMComponentData.h" |
Syntax
USTRUCT ()
struct FISMComponentInstance
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| ISMPartition/ISMComponentData.h | |||
FISMComponentInstance
(
const int32& InClientIndex, |
ISMPartition/ISMComponentData.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ClientIndex | int32 | Client Index in the AISMPartitionActor | ISMPartition/ISMComponentData.h | |
| InstanceIndex | int32 | Instance Index in the FISMClientData struct | ISMPartition/ISMComponentData.h | |
| InstanceSubIndex | int32 | Instance Index in the FISMClientInstance struct | ISMPartition/ISMComponentData.h |