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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FHitResult
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FHitResult () |
Engine/HitResult.h | ||
FHitResult
(
float InTime |
Engine/HitResult.h | ||
FHitResult
(
EForceInit InInit |
Engine/HitResult.h | ||
FHitResult
(
ENoInit NoInit |
Engine/HitResult.h | ||
FHitResult
(
FVector Start, |
Engine/HitResult.h | ||
FHitResult
(
AActor* InActor, |
Ctor for easily creating "fake" hits from limited data. | Engine/HitResult.h |
FHitResult()
| Name | FHitResult |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/HitResult.h |
| Include Path | #include "Engine/HitResult.h" |
FHitResult()
FHitResult(float)
| Name | FHitResult |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/HitResult.h |
| Include Path | #include "Engine/HitResult.h" |
FHitResult
(
float InTime
)
FHitResult(EForceInit)
| Name | FHitResult |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/HitResult.h |
| Include Path | #include "Engine/HitResult.h" |
FHitResult
(
EForceInit InInit
)
FHitResult(ENoInit)
| Name | FHitResult |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/HitResult.h |
| Include Path | #include "Engine/HitResult.h" |
FHitResult
(
ENoInit NoInit
)
FHitResult(FVector, FVector)
| Name | FHitResult |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/HitResult.h |
| Include Path | #include "Engine/HitResult.h" |
FHitResult
(
FVector Start,
FVector End
)
FHitResult(AActor , UPrimitiveComponent , FVector const &, FVector const &)
Description
Ctor for easily creating "fake" hits from limited data.
| Name | FHitResult |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/HitResult.h |
| Include Path | #include "Engine/HitResult.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Engine/HitResult.cpp |
FHitResult
(
AActor * InActor,
UPrimitiveComponent * InComponent,
FVector const & HitLoc,
FVector const & HitNorm
)