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Unreal Engine C++ API Reference > Runtime > Engine > FHitProxyId
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/HitProxies.h |
Include | #include "HitProxies.h" |
Syntax
static InvisibleHitProxyId;
Remarks
A special hit proxy ID that can be used to omit rendering a primitive to the hit proxy buffer entirely. This is useful when rendering translucent primitives that you never want to obscure selection of objects behind them