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Unreal Engine C++ API Reference > Runtime > Engine > FHitProxyConsumer
- FHitProxyConsumer::AddHitProxy()
- FViewport::FHitProxyMap::AddHitProxy()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/HitProxies.h |
Include | #include "HitProxies.h" |
void AddHitProxy
&40;
HHitProxy &42; HitProxy
&41;
Remarks
Called when a new hit proxy is rendered. The hit proxy consumer should keep a TRefCountPtr to the HitProxy to prevent it from being deleted before the rendered hit proxy map.