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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FHighResScreenshotConfig
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool MergeMaskIntoAlpha
(
TArray< FColor >& InBitmap, |
Utility function for merging the mask buffer into the alpha channel of the supplied bitmap, if masking is enabled. | HighResScreenshot.h | |
bool MergeMaskIntoAlpha
(
TArray< FLinearColor >& InBitmap, |
HighResScreenshot.h |
MergeMaskIntoAlpha(TArray< FColor > &, const FIntRect &)
Description
Utility function for merging the mask buffer into the alpha channel of the supplied bitmap, if masking is enabled. Returns true if the mask was written, and false otherwise.
| Name | MergeMaskIntoAlpha |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/HighResScreenshot.h |
| Include Path | #include "HighResScreenshot.h" |
| Source | /Engine/Source/Runtime/Engine/Private/HighResScreenshot.cpp |
bool MergeMaskIntoAlpha
(
TArray < FColor > & InBitmap,
const FIntRect & ViewRect
)
MergeMaskIntoAlpha(TArray< FLinearColor > &, const FIntRect &)
| Name | MergeMaskIntoAlpha |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/HighResScreenshot.h |
| Include Path | #include "HighResScreenshot.h" |
| Source | /Engine/Source/Runtime/Engine/Private/HighResScreenshot.cpp |
bool MergeMaskIntoAlpha
(
TArray < FLinearColor > & InBitmap,
const FIntRect & ViewRect
)