Navigation
API > API/Runtime > API/Runtime/Engine
Information about a heightfield gathered by the renderer for heightfield lighting.
| Name | FHeightfieldComponentDescription |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/PrimitiveSceneProxy.h |
| Include Path | #include "PrimitiveSceneProxy.h" |
Syntax
class FHeightfieldComponentDescription
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FHeightfieldComponentDescription
(
const FMatrix& InLocalToWorld, |
PrimitiveSceneProxy.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| GPUSceneInstanceIndex | uint32 | PrimitiveSceneProxy.h | ||
| HeightfieldRect | FIntRect | PrimitiveSceneProxy.h | ||
| HeightfieldScaleBias | FVector4f | PrimitiveSceneProxy.h | ||
| LightingAtlasLocation | FVector2D | PrimitiveSceneProxy.h | ||
| LocalToWorld | FMatrix | PrimitiveSceneProxy.h | ||
| MinMaxUV | FVector4f | PrimitiveSceneProxy.h | ||
| NumSubsections | int32 | PrimitiveSceneProxy.h | ||
| SubsectionScaleAndBias | FVector4 | PrimitiveSceneProxy.h | ||
| VisibilityChannel | int32 | PrimitiveSceneProxy.h |