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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FHealthSnapshot
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FHealthSnapshot
(
const TCHAR* Title |
Create a snapshot of the current game health. Captures only memory stats. | ProfilingDebugging/HealthSnapshot.h | |
FHealthSnapshot
(
const TCHAR* Title, |
Create a snapshot of the current game health. Captures both memory and performance stats. | ProfilingDebugging/HealthSnapshot.h |
FHealthSnapshot(const TCHAR *)
Description
Create a snapshot of the current game health. Captures only memory stats.
| Name | FHealthSnapshot |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/ProfilingDebugging/HealthSnapshot.h |
| Include Path | #include "ProfilingDebugging/HealthSnapshot.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ProfilingDebugging/HealthSnapshot.cpp |
FHealthSnapshot
(
const TCHAR * Title
)
Parameters
| Name | Remarks |
|---|---|
| Title The name of the new snapshot. |
FHealthSnapshot(const TCHAR , const FPerformanceTrackingChart )
Description
Create a snapshot of the current game health. Captures both memory and performance stats.
| Name | FHealthSnapshot |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/ProfilingDebugging/HealthSnapshot.h |
| Include Path | #include "ProfilingDebugging/HealthSnapshot.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ProfilingDebugging/HealthSnapshot.cpp |
FHealthSnapshot
(
const TCHAR * Title,
const FPerformanceTrackingChart * GameplayFPSChart
)
Parameters
| Name | Remarks |
|---|---|
| Title The name of the new snapshot. | |
| GameplayFPSChart The chart which has been updated with performance stats to be included in the snapshot. |