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A hasher used for GenerateGuid, writes SHA and converts the SHA to a guid.
| Name | FHasherSha |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/Animation/AnimDataModelHasher.h |
| Include Path | #include "Animation/AnimDataModelHasher.h" |
Syntax
class FHasherSha : public UE::Anim::DataModel::FHasherBase< FHasherSha >
Inheritance Hierarchy
- FHasherBase → FHasherSha
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bFinalized | bool | Animation/AnimDataModelHasher.h | ||
| Sha | FSHA1 | Animation/AnimDataModelHasher.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void BeginObject
(
const TCHAR* Name |
Animation/AnimDataModelHasher.h | ||
void EndObject() |
Animation/AnimDataModelHasher.h | ||
FGuid FinalGuid() |
Animation/AnimDataModelHasher.h | ||
void UpdateBytes
(
const uint8* Data, |
Animation/AnimDataModelHasher.h | ||
void UpdateLegacyString
(
const FString& Data, |
Animation/AnimDataModelHasher.h | ||
void UpdateString
(
const FString& Data, |
Animation/AnimDataModelHasher.h |