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A hasher used for GenerateDebugStateString. Writes data as string, untyped data as BytesToHex.
| Name | FHasherCopyToText |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/Animation/AnimDataModelHasher.h |
| Include Path | #include "Animation/AnimDataModelHasher.h" |
Syntax
class FHasherCopyToText : public UE::Anim::DataModel::FHasherBase< FHasherCopyToText >
Inheritance Hierarchy
- FHasherBase → FHasherCopyToText
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| Close | TCHAR | Animation/AnimDataModelHasher.h | |
| Divider | TCHAR | Animation/AnimDataModelHasher.h | |
| Open | TCHAR | Animation/AnimDataModelHasher.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Text | TStringBuilder< 256 > | Animation/AnimDataModelHasher.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void BeginObject
(
const TCHAR* Name |
Animation/AnimDataModelHasher.h | ||
void EndObject() |
Animation/AnimDataModelHasher.h | ||
FString GetString() |
Animation/AnimDataModelHasher.h | ||
FStringView GetStringView() |
Animation/AnimDataModelHasher.h | ||
void UpdateBytes
(
const uint8* Data, |
Animation/AnimDataModelHasher.h | ||
void UpdateString
(
const FString& Data, |
Animation/AnimDataModelHasher.h |