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Delegate called when a user changed the hardware they are using for input.
| Name | FHardwareInputDeviceChanged |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/InputDeviceSubsystem.h |
| Include Path | #include "GameFramework/InputDeviceSubsystem.h" |
Syntax
class FHardwareInputDeviceChanged