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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FHardwareDeviceIdentifier
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
GameFramework/InputSettings.h |
|
|
|
GameFramework/InputSettings.h |
|
FHardwareDeviceIdentifier()
| |
|
| Name |
FHardwareDeviceIdentifier |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Classes/GameFramework/InputSettings.h |
| Include Path |
#include "GameFramework/InputSettings.h" |
| Source |
/Engine/Source/Runtime/Engine/Private/UserInterface/InputSettings.cpp |
FHardwareDeviceIdentifier()
FHardwareDeviceIdentifier(const FName, const FName, EHardwareDevicePrimaryType, EHardwareDeviceSupportedFeatures::Type)
| |
|
| Name |
FHardwareDeviceIdentifier |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Classes/GameFramework/InputSettings.h |
| Include Path |
#include "GameFramework/InputSettings.h" |
| Source |
/Engine/Source/Runtime/Engine/Private/UserInterface/InputSettings.cpp |
FHardwareDeviceIdentifier
(
const FName InClassName,
const FName InHardwareDeviceIdentifier,
EHardwareDevicePrimaryType InPrimaryType,
EHardwareDeviceSupportedFeatures::Type Flags
)