Navigation
API > API/Runtime > API/Runtime/Engine
| Name | FHardwareCursorReference |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/UserInterfaceSettings.h |
| Include Path | #include "Engine/UserInterfaceSettings.h" |
Syntax
USTRUCT ()
struct FHardwareCursorReference
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CursorPath | FName | Specify the partial game content path to the hardware cursor. | Engine/UserInterfaceSettings.h |
|
| HotSpot | FVector2D | HotSpot needs to be in normalized (0..1) coordinates since it may apply to different resolution images. | Engine/UserInterfaceSettings.h |
|