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API > API/Runtime > API/Runtime/Engine
| |
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| Name |
FHardwareCursorReference |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/Engine/Classes/Engine/UserInterfaceSettings.h |
| Include Path |
#include "Engine/UserInterfaceSettings.h" |
Syntax
USTRUCT ()
struct FHardwareCursorReference
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| CursorPath |
FName |
Specify the partial game content path to the hardware cursor. |
Engine/UserInterfaceSettings.h |
- EditAnywhere
- Category="Hardware Cursor"
|
| HotSpot |
FVector2D |
HotSpot needs to be in normalized (0..1) coordinates since it may apply to different resolution images. |
Engine/UserInterfaceSettings.h |
- EditAnywhere
- Category="Hardware Cursor"
- Meta=(ClampMin=0, ClampMax=1)
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