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Mesh/Material pair used as a key to insert/retrieve instances in the LODActor.
| Name | FHLODInstancingKey |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/LODActor.h |
| Include Path | #include "Engine/LODActor.h" |
Syntax
USTRUCT ()
struct FHLODInstancingKey
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Engine/LODActor.h | |||
FHLODInstancingKey
(
const UStaticMesh* InStaticMesh, |
Engine/LODActor.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Material | TObjectPtr< const UMaterialInterface > | Engine/LODActor.h | ||
| StaticMesh | TObjectPtr< const UStaticMesh > | Engine/LODActor.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsValid() |
Engine/LODActor.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FHLODInstancingKey& Other |
Engine/LODActor.h |